Bridging design and engineering to ship products that work.
I’m a hands-on product designer with strong technical depth, visual craft, and a clear point of view. I care about understanding how products work beneath the interface, following a thoughtful design process, and shipping polished solutions with speed and pragmatism.
I’m looking for a senior or staff-level IC role where I can take genuine ownership, exercise sound judgement, and stay close to both design and implementation. I’m at my best among curious builders who see this period of rapid technological change as an opportunity to rethink how products are designed and built.
Work experience
15+ years of delivering.
2020 - 2026 Senior Product / UX Designer - Plannatech
Led product and UX design across multi-brand sportsbook, casino, and internal operations products. Modernized legacy platforms, designed Prime Sportsbook and complex back-office tools, and supported launches across 3 regulated US markets.
2019 - 2020 UX Architect - IG Soft
Owned end-to-end UX/UI for a multiplayer social poker product, from gameplay mechanics and progression to the lobby experience across devices. Worked closely with developers and stakeholders to move from concept to a polished working demo in under 6 months.
2016 - 2018 Founding Designer - Refdash
Worked with the founders on product direction, UX strategy, research, and roadmap priorities for a technical hiring platform. Led features from concept through release as the startup grew and was later acquired by Facebook.
2015 - 2016 Senior UX Designer - Arbor Education
Led UX for a UK EdTech school management platform used by more than 12,500 schools. Introduced UX processes, improved legacy workflows, established the foundation for a design system, and worked on a data migration layer connecting modern applications with legacy systems.
2012 - 2015 Senior Web Developer - Shiftplanning / Humanity
As part of a small startup’s early core team, I worked across UX, UI and front-end development, turning requirements and user feedback into flows, prototypes and reusable components. I helped establish front-end standards, build an early design system and grow the design team as the company scaled to 70+ people.
